/******************************************************************************* * Copyright (c) 2000, 2008 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/ package org.eclipse.swt.dnd; import org.eclipse.swt.events.*; import org.eclipse.swt.graphics.*; import org.eclipse.swt.widgets.*; /** * This class provides a default drag under effect (eg. select, insert and scroll) * when a drag occurs over a <code>Table</code>. * * <p>Classes that wish to provide their own drag under effect for a <code>Table</code> * can extend the <code>TableDropTargetEffect</code> and override any applicable methods * in <code>TableDropTargetEffect</code> to display their own drag under effect.</p> * * Subclasses that override any methods of this class must call the corresponding * <code>super</code> method to get the default drag under effect implementation. * * <p>The feedback value is either one of the FEEDBACK constants defined in * class <code>DND</code> which is applicable to instances of this class, * or it must be built by <em>bitwise OR</em>'ing together * (that is, using the <code>int</code> "|" operator) two or more * of those <code>DND</code> effect constants. * </p> * <p> * <dl> * <dt><b>Feedback:</b></dt> * <dd>FEEDBACK_SELECT, FEEDBACK_SCROLL</dd> * </dl> * </p> * * @see DropTargetAdapter * @see DropTargetEvent * @see <a href="http://www.eclipse.org/swt/">Sample code and further information</a> * * @since 3.3 */ public class TableDropTargetEffect extends DropTargetEffect { static final int SCROLL_HYSTERESIS = 150; // milli seconds int currentEffect = DND.FEEDBACK_NONE; TableItem currentItem; PaintListener paintListener; TableItem dropSelection = null; TableItem scrollItem; long scrollBeginTime; /** * Creates a new <code>TableDropTargetEffect</code> to handle the drag under effect on the specified * <code>Table</code>. * * @param table the <code>Table</code> over which the user positions the cursor to drop the data */ public TableDropTargetEffect(Table table) { super(table); } int checkEffect(int effect) { // Some effects are mutually exclusive. Make sure that only one of the mutually exclusive effects has been specified. if ((effect & DND.FEEDBACK_SELECT) != 0) effect = effect & ~DND.FEEDBACK_INSERT_AFTER & ~DND.FEEDBACK_INSERT_BEFORE; if ((effect & DND.FEEDBACK_INSERT_BEFORE) != 0) effect = effect & ~DND.FEEDBACK_INSERT_AFTER; return effect; } /** * This implementation of <code>dragEnter</code> provides a default drag under effect * for the feedback specified in <code>event.feedback</code>. * * For additional information see <code>DropTargetAdapter.dragEnter</code>. * * Subclasses that override this method should call <code>super.dragEnter(event)</code> * to get the default drag under effect implementation. * * @param event the information associated with the drag enter event * * @see DropTargetAdapter * @see DropTargetEvent */ public void dragEnter(DropTargetEvent event) { scrollBeginTime = 0; scrollItem = null; currentItem = null; dropSelection = null; } /** * This implementation of <code>dragLeave</code> provides a default drag under effect * for the feedback specified in <code>event.feedback</code>. * * For additional information see <code>DropTargetAdapter.dragLeave</code>. * * Subclasses that override this method should call <code>super.dragLeave(event)</code> * to get the default drag under effect implementation. * * @param event the information associated with the drag leave event * * @see DropTargetAdapter * @see DropTargetEvent */ public void dragLeave(DropTargetEvent event) { Table table = (Table) control; if (currentItem != null) { setDropSelection(table, null); currentItem = null; } scrollBeginTime = 0; scrollItem = null; } /** * This implementation of <code>dragOver</code> provides a default drag under effect * for the feedback specified in <code>event.feedback</code>. The class description * lists the FEEDBACK constants that are applicable to the class. * * For additional information see <code>DropTargetAdapter.dragOver</code>. * * Subclasses that override this method should call <code>super.dragOver(event)</code> * to get the default drag under effect implementation. * * @param event the information associated with the drag over event * * @see DropTargetAdapter * @see DropTargetEvent * @see DND#FEEDBACK_SELECT * @see DND#FEEDBACK_SCROLL */ public void dragOver(DropTargetEvent event) { Table table = (Table) control; int effect = checkEffect(event.feedback); TableItem item = (TableItem)getItem(table, event.x, event.y); if ((effect & DND.FEEDBACK_SCROLL) == 0) { scrollBeginTime = 0; scrollItem = null; } else { if (item != null && item.equals(scrollItem) && scrollBeginTime != 0) { if (System.currentTimeMillis() >= scrollBeginTime) { Rectangle area = table.getClientArea(); int headerHeight = table.getHeaderHeight(); int itemHeight= table.getItemHeight(); Point pt = new Point(event.x, event.y); pt = table.getDisplay().map(null, table, pt); TableItem nextItem = null; if (pt.y < area.y + headerHeight + 2 * itemHeight) { int index = Math.max(0, table.indexOf(item)-1); nextItem = table.getItem(index); } if (pt.y > area.y + area.height - 2 * itemHeight) { int index = Math.min(table.getItemCount()-1, table.indexOf(item)+1); nextItem = table.getItem(index); } if (nextItem != null) table.showItem(nextItem); scrollBeginTime = 0; scrollItem = null; } } else { scrollBeginTime = System.currentTimeMillis() + SCROLL_HYSTERESIS; scrollItem = item; } } if ((effect & DND.FEEDBACK_SELECT) != 0) { if (currentItem != item || (currentEffect & DND.FEEDBACK_SELECT) == 0) { setDropSelection(table, item); currentEffect = effect; currentItem = item; } } else { setDropSelection(table, null); } } void setDropSelection (Table table, TableItem item) { if (item == dropSelection) return; if (dropSelection != null && !dropSelection.isDisposed()) { Rectangle bounds = dropSelection.getBounds(0); table.redraw(bounds.x, bounds.y, bounds.width, bounds.height, true); } dropSelection = item; if (dropSelection != null && !dropSelection.isDisposed()) { Rectangle bounds = dropSelection.getBounds(0); table.redraw(bounds.x, bounds.y, bounds.width, bounds.height, true); } if (dropSelection == null) { if (paintListener != null) { table.removePaintListener(paintListener); paintListener = null; } } else { if (paintListener == null) { paintListener = new PaintListener() { public void paintControl(PaintEvent e) { if (dropSelection == null || dropSelection.isDisposed()) return; GC gc = e.gc; boolean xor = gc.getXORMode(); gc.setXORMode(true); Rectangle bounds = dropSelection.getBounds(0); gc.fillRectangle(bounds.x, bounds.y, bounds.width, bounds.height); gc.setXORMode(xor); } }; table.addPaintListener(paintListener); } } } }